Science and Research Methodology
Qualitative
& Quantitative research
methods; Conducting Interview, Survey, Case Study, Experiment.
Usability evaluation & User testing, and scientific paper
writing. I
conducted two
in-depth interviews; one semi-structured interview; a 16-hour
observational study; four user testings; one heuristic evaluation;
transcribed 12 pages of interview records; and wrote three ACM standard
papers.
Artificial Intelligence I
Classical
AI theory & methods,
Intelligent Agents, Heuristic Search.
Artificial Intelligence II
(biologically-inspired stochastic optimization methods)
Evolutionary
Algorithms (EAs); Ant Colony
Optimization (ACO); Particle Swarm Optimization (PSO); Artificial
Neural Networks (ANNs).
I implemented a Genetic Algorithm(GA), a PSO, and an ACO to solve the
NP-hard Traveling Salesman Problem (TSP) in MATLAB.
Physical Computing | at Interaction Design Collegium
Designing
& building prototypes of
computational nature, using Arduino, sensors, actuators and smart
material, e. g. wearable fabrics. Projects: iFlute, Compose:Me, Power-Sleeve for Tetris.
Ubiquitous Computing | at Interaction Design Collegium
Designing and
developing a working prototype of an interactive embedded computer
system using novel interface components -- within a budget of 1500 SEK.
We developed an interactive augmented mirror, called aMir.
Unix Internals
The
design and implementation of the FreeBSD operating system core.
Theory of Statistics I (ST561)